![]() You will be required to sign in with your Xbox Live gamertag in order to register your Xbox One console with the app.For the best streaming experience, your Xbox One should be connected to your home network via LAN cable and your iPhone, iPad or iPod touch should be connected to a 5GHz WiFi network.Quick and easy one-time setup, start playing within seconds.Customise the virtual on-screen controller to your liking.Multiple profile support so you can use any number of different Xbox One consoles or Xbox Live gamertags.Highly tuned performance with extremely low lag.Various control methods including any Xbox One, DualShock 4 or MFi game controller and the built in virtual on-screen controller.Supports HD 1080p video for crisp, smooth gameplay.Never again will your gaming be interrupted when someone else needs to use the TV! Stream your Xbox One games to your iPhone, iPad or iPod touch and play from anywhere with access to your home network. “When a game needs to be delayed - what we did with Starfield, what we did with Halo, what we did with Redfall - because the production timeline is saying, We have this vision, and our production timelines don’t get us to the completion of that vision, we do delay games.Take the awesome power of your Microsoft Xbox One console, and give it the portability and convenience of the Nintendo Switch. That feels like the game had a goal to do one thing and when players are actually playing they’re not feeling that thing, that creative execution of the team.” “That doesn’t feel like a Hey, just delay it. “There are quality issues and we’re working on those, but I think there’s a fundamental piece of feedback that we get that the game isn’t realizing the creative vision that it had for its players,” Spencer said. Spencer also addressed a common question: Why not delay Redfall until it’s ready? (The game was already delayed significantly in 2022.) Ultimately, Spencer said, “We let a lot of people down this week with the launch of the game, but we will continue to strive on.” But I also know these games are $70, and I’m gonna take full responsibility for a game that needs to be great.” We’ve shown a commitment to games like Sea of Thieves and Grounded, to continue to go and build games. We’re committed to getting that done, and we’re going to continue to work the game. “In terms of our commitment to the game, the team at Arkane is taking the near-term feedback,” he said. Spencer said that Microsoft and Arkane are taking that feedback to heart, and pointed to other, long-supported games from Xbox Game Studios as examples of committing to fixing what’s wrong. was significantly lower than our internal metrics in terms of where it actually reviewed. “That’s one of the disappointing things we would never strive to launch a game that we thought was going to review in the low 60s - it’s not part of our goals. “We do mock reviews for every game that we launch, and this is double digits lower than we thought we would be with this game,” Spencer explained. Spencer said that critical response to Redfall was “significantly lower” than Microsoft’s internal reviews of the game - on Metacritic, the average review score is 59 out of 100. Spencer, speaking on the Kinda Funny Games Xcast Thursday, also took responsibility for the launch of a rough game at Xbox’s new $70 price point. The head of Xbox, Phil Spencer, said that this week’s launch of Arkane Studios’ Redfall is “disappointing,” but that the studio behind it is committed to continuing to work on it.
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